Josh A. Crandall
JoshACrandall@gmail.com | (425) 908-9224
Modeling high poly and low polly, Material creation, UV mapping, 3D lighting, 3D environment design, 3D animation, Traditional drawing, Digital painting
3ds Max, Maya, ZBrush, Photoshop, After Effects, Unreal Engine, V-Ray, Substance
I work with the car models, materials, textures, and animations to assure they reach the specifications and visual quality expected in the Forza Motorsport series.
Her Interactive, Inc
Completed 16 games in the award winning Nancy Drew series, starting with Legend of the Crystal Skull through Sea of Darkness.
-Created fully functioning gaming environments, including models, texture mapping, animations, lighting design and navigation.
-Modeled and texture mapped props.
-Combined 2D and 3D art to create game puzzles.
Ballena Technologies, Inc
Created realistic 3d stadiums and suites for venue visualization to prospective clients.
Character and storyboard concepts.