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Full name

Josh A. Crandall


3D Artist


Seattle, WA

Blurb | (425) 908-9224


Modeling high poly and low polly, Material creation, UV mapping, 3D lighting, 3D environment design, 3D animation, Traditional drawing, Digital painting


3ds Max, Maya, ZBrush, Photoshop, After Effects, Unreal Engine, V-Ray, Substance


Vehicle Artist

Turn 10

Redmond, WA · July 2015 – Present

I work with the car models, materials, textures, and animations to assure they reach the specifications and visual quality expected in the Forza Motorsport series.

3D Artist

Her Interactive, Inc

Bellevue, WA · July 2006 – March 2015

Completed 16 games in the award winning Nancy Drew series, starting with Legend of the Crystal Skull through Sea of Darkness.

-Created fully functioning gaming environments, including models, texture mapping, animations, lighting design and navigation.

-Modeled and texture mapped props.

-Combined 2D and 3D art to create game puzzles.

3D Artist

Ballena Technologies, Inc

Mill Creek, WA · 2006 – 2006

Created realistic 3d stadiums and suites for venue visualization to prospective clients.

Concept Artist


Woodinville, WA · 2006 – 2006

Character and storyboard concepts.


Associates Degree in Art and Animation

Art Institute of Seattle

Seattle, WA · 2003 – 2006